Oh, was since 2007 that I didn't write here something.
Well, I'm working from various month at this car, Bazil knows that when I started it I didn't know anything about 3D, and zero about subdivision modeling (is not that now I'll know how to properly do it lol), every time I preferred to work with 2D, not that is easy to vexel cars, but was much easier for me.
This car was chosen because there wasn't many representation of it, is not my favorite car, but when you look at it you feel some sorta of attraction, car lovers surely knows what I mean
When I started the project I knew that was a hard task, but not that tough. The shape of the car is very complex, and composed by hundred of parts, and from the reference is not that easy to model it, and even better you have to make them smooth as possible, and with Subdivision Surface Modeling is very difficult to obtain complex shapes and smoothness at the same time, as you can see from the WIPs there are a lot of mistakes, that I'm trying to fix, but it seems that the car is far to be finished, in the way I want, because the essential parts are already been modeled, but I want to work on them to make the model the more accurate possible, I know, I'm crazy
I would really appreciate if Honda Racing sends me a SuperGT NSX
lol nonsense journal, just to fill the space and not leave my crappy face on top of the page; hope you enjoy the work I'm doing on the NSX, and feel free to suggest how can I improve it.
Sorry for my poor english~